Online games are currently being played over 60 minutes each day by more than half a billion people globally, says Jane McGonigal.

In the United States alone, that amount is 183 million.



Ninety-nine percentage of boys under 18 and 94 percent of girls under 18 say they play online games on a regular basis.

On an average, young men and women will rack up 10 million hours of gambling by the time they reach the age of 21.

That’s about precisely the identical amount of time that they’ll spend in their classrooms.

More than 5 million Americans are currently spending over 40 hours each week playing online games, that’s the equal of their time spent in a full time job.

The NPD Group, a financial-analysis company that tracks the sales of video games, claims that the U.S. games industry sold $6.71 billion worth of new games in 2012.



The best 10 best-selling games of 2012 were:



FarmVille is a highly-popular farming simulation social networking game manufactured by Zynga in 2009.

FarmVille 2 premiered in September 2012.

World of Warcraft holds the Guinness World Record for the hottest MMORPG (Massively Multiplayer Online Role-Playing Game), with over 8 million subscribers as of March 2013 (Wikipedia).

Another popular game is Clash of Clans, which will be a battle strategy game.

Totally free games, often known as freemium (free + premium) games, is a business model where the video game is given away for free, but the customer has the option of spending money on a number of video game improvements.

This version is now popular on both mobiles and iPads.

Totally free games have been downloaded much more easily than paid matches.

ไก่ชนออนไลน์ appears to be the tendency of the future because most are getting reluctant to pay for a game before they use it.

After a client uses a video game, they will ordinarily be willing to shell out money within that game if they find it fun and engaging.

As an example of the way the freemium model functions, consider that the free game Clash of all Clans.